manual:chapter5:asm

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manual:chapter5:asm [2019/12/03 15:22]
claudio [Testing]
manual:chapter5:asm [2019/12/04 15:36]
claudio [Example code]
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 |  :::  |  :::  | ''ASIN''  |  :::  |  :::  | ''MAX''  | |  :::  |  :::  | ''ASIN''  |  :::  |  :::  | ''MAX''  |
 |  :::  |  :::  | ''ACOS''  |  :::  |  :::  | ''RND''  | |  :::  |  :::  | ''ACOS''  |  :::  |  :::  | ''RND''  |
-|  :::  |  :::  | ''ATAN'' |  :::  |  :::  |    +|  :::  |  :::  | ''ATAN'' |  :::  |  :::  | ''CLR''  
-|  :::  |  :::  | ''SINH''  |  :::  |  :::  |  :::  +|  :::  |  :::  | ''SINH''  |  :::  |  :::  |   
-|  :::  |  :::  | ''COSH''  |  :::  |  :::  |  :::  |+|  :::  |  :::  | ''COSH''  |  :::  |  :::  |    |
 |  :::  |  :::  | ''TANH''  |  :::  |  :::  |  :::  | |  :::  |  :::  | ''TANH''  |  :::  |  :::  |  :::  |
 |  :::  |  :::  | ''ASINH''  |  :::  |  :::  |  :::  | |  :::  |  :::  | ''ASINH''  |  :::  |  :::  |  :::  |
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     * an optional //assignment operator// (''='', ''+='', ''-='', ''*='' or ''/='');     * an optional //assignment operator// (''='', ''+='', ''-='', ''*='' or ''/='');
     * a //math operator//, a //math function// or a //data manipulation command//: operators are __infix__, functions and commands are __prefix__;     * a //math operator//, a //math function// or a //data manipulation command//: operators are __infix__, functions and commands are __prefix__;
-    * 1 or 2 arguments to the operator or function. Arguments can be either a (pseudo-)register (''A''-''H'', ''S1''-''S7''), a reference (''R'') or a literal. The context makes clear if the arguments are to be interpreted as //direct// (e.g. register ''A'') or //indirect// (e.g. the stack level referenced by register ''A'').+    * 1 or 2 arguments to the operator or function. Arguments can be either a (pseudo-)register (''A''-''H'', ''S1''-''S7''), a reference (''R'') or a literal. 
  
   * **Commands**, which may be   * **Commands**, which may be
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 ==== Tests ==== ==== Tests ====
 +
 +Test instructions will, when the result is not stored or assigned to any register, affect two system flags: flag [[manual:appendix:flags#flag-58|-58]] if the result of the test was zero (in the case of ''CMP'', if the two arguments are equal) and flag [[manual:appendix:flags#flag-59|-59]] if the result is negative (in the case of ''CMP'', when the first argument is less than the second).
 +
 +The ''CMP'' command is equivalent to the **newRPL** ''[[manual:chapter6:operators:cmd_ovr_cmp|CMP]]'' operator and accepts the same type of arguments. 
  
 | '':CMP.A.#1''  | Compare register ''A'' and literal ''1'', setting internal flags accordingly  | | '':CMP.A.#1''  | Compare register ''A'' and literal ''1'', setting internal flags accordingly  |
-| '':C=CMP.A.#1''  | Compare register ''A'' and literal ''1'', store the result of the comparison in ''C'' (see ''CMP'' RPL command)  |+| '':C=CMP.A.#1''  | Compare register ''A'' and literal ''1'', store the result of the comparison in ''C''. In this case internal flags will **not** be set.  | 
 +| '':AND.A.#1''  | Logical ''AND'' between ''A'' and literal ''1'' (always true), therefore resulting in ''0'' (falseif ''A'' is false, true otherwise. Internal flags will be set accordingly. 
 +| '':C=AND.A.#1''  | Same as above, store the result of the test (true/false) in ''C''. In this case internal flags will **not** be set.  |
  
-The ''CMP'' command is equivalent to the **newRPL** ''[[manual:chapter6:operators:cmd_ovr_cmp|CMP]]'' operator and accepts the same type of arguments, but instead of returning a value representing the result of the comparison it merely sets two system flags: flag [[manual:appendix:flags#flag-58|-58]] if the two arguments are equal and flag [[manual:appendix:flags#flag-59|-59]] if the first argument is less than the second. 
  
 ==== Flow control ==== ==== Flow control ====
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 | ''AL''    | Always                 | ---       | ---       | | ''AL''    | Always                 | ---       | ---       |
 | ''LT''    | Less Than              | ---       | Set       | | ''LT''    | Less Than              | ---       | Set       |
-| ''EQ''    | Equals                 | Set       | ---       | +| ''EQ'' or ''Z''  | Equals                 | Set       | ---       | 
-| ''LTE''   | Less Than or Equals    | ---       | Set       |+| ''LE''    | Less Than or Equals    | ---       | Set       |
 | :::       | :::                    | Set       | ---       | | :::       | :::                    | Set       | ---       |
 | ''NA''    | Never                  | ---       | ---       | | ''NA''    | Never                  | ---       | ---       |
-| ''GTE''   | Greater Than or Equals | ---       | Clear     | +| ''GE''    | Greater Than or Equals | ---       | Clear     | 
-| ''NE''    | Not Equals             | Clear     | ---       |+| ''NE'' or ''NZ''  | Not Equals             | Clear     | ---       |
 | ''GT''    | Greater Than           | Clear     | Clear     | | ''GT''    | Greater Than           | Clear     | Clear     |
  
 ---- ----
  
-| '':SKIP.EQ''  | Skip next instruction if the result of last comparison was //Equals// +| '':SKIP.EQ''  | Skip next instruction if the state of the flags was //Equals// 
-| '':LOOP.LTE''  | Must be followed by a program ''« ... »'' or a secondary '':: ... ;''. Repeat the object that follows while the result of the last comparison is //Less Than or Equals//. Notice the program or secondary that follows **must** update the internal flags with a '':CMP.[Y].[Z]'' statement or it will loop indefintely  | +| '':LOOP.LE''  | Must be followed by a program ''« ... »'' or a secondary '':: ... ;''. Repeat the object that follows while the state of the flags is //Less Than or Equals//. Notice the program or secondary that follows **must** update the internal flags with a '':CMP.[Y].[Z]'' or other test statement or it will loop indefinitely  | 
-| '':FPUSH.GT'' Push True (''1''to the stack if the result of the last comparison is //Greater Than//, otherwise push False (''0'' |+| '':A=CHK.GT'' Results in true (''1'') if the state of flags is //Greater Than//, otherwise results in False (''0''). Result may be stored into a register or pseudo-register. If the result is not stored, flags will be affected accordingly  |
  
-The ''FPUSH'' command is useful to combine assembly-like statements into **newRPL** flow control structures. For example<code>+The ''CHK'' command is useful to combine assembly-like statements into **newRPL** flow control structures. For example<code>
 « IF  « IF 
-    :CMP.A.#0 +    :CMP.A.#3    @@ COMPARE A WITH 3 
-    :FPUSH.EQ+    :P=CHK.EQ    @@ AND CHECK IF IT'S EQUAL, PUSHING TRUE/FALSE TO THE STACK
   THEN   THEN
     ...     ...
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 | '':PUSH.A.#3'' | Reverse of '':POP''. In this example will do '':P=C'', '':P=B'' and '':P=A''  | | '':PUSH.A.#3'' | Reverse of '':POP''. In this example will do '':P=C'', '':P=B'' and '':P=A''  |
 | '':RPUSH.A.#3''  | Reverse of '':RPOP''. In this example will do '':P=A'', '':P=B'', and '':P=C''  | | '':RPUSH.A.#3''  | Reverse of '':RPOP''. In this example will do '':P=A'', '':P=B'', and '':P=C''  |
 +| '':CLR.A.#3'' | Set registers to zero (clear) starting with ''A'', and as many registers as requested. In this example will do '':A=0'', '':B=0'' and '':C=0''  |
  
 ==== Example code ==== ==== Example code ====
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   -103 SF             @ Complex results   -103 SF             @ Complex results
   :A=RPOP.S1.#      @ Store coefficients in registers   :A=RPOP.S1.#      @ Store coefficients in registers
-  :CMP.A.#0 :FPUSH.EQ @ a=0? Push test on the stack +  :AND.A.C            @ Are either zero? 
-  :CMP.C.#0 :FPUSH.EQ @ c=0? Push test on the stack +  :SKIP.NZ            @ Skip next seco if both A and C were non-zero
-  OR                  @ Are either zero? +
-  :CMP.S1.#1 DROP     @ Turn newRPL boolean into flags and discard it +
-  :SKIP.NE            @ Skip next seco if false+
   :: "Zero Input Invalid"   :: "Zero Input Invalid"
      DOERR            @ Abort with error      DOERR            @ Abort with error
   ;   ;
-  :P=#0-B             Push -B on stack +  :D=#0-B             @ -B 
-  DUP SQ              -B, B^2 +  :E=B*B              @ B^2 
-  :S1*=A :S1*=C     @ -B, B^24*A*C +  :F=#4*A :F*=C       4*A*C 
-  - √                 @ -B√(B^2-4*A*C) +  :E-=F   :E=SQRT.E   @ √(B^2-4*A*C) 
-  :P=B SIGN *       @ -B-SIGN(B)*√(B^2-4*A*C) +   
-  2 / :S1/=A          @ (-B-SIGN(B)*√(B^2-4*A*C))/2/A is R1, the largest root in absolute value +  :CMP.B.#0 
-  :P=C :S1/=        @ R1, C/A+  :SKIP.GE :F=D+E     @ -B+√(B^2-4*A*C) when B<=0 
 +  :SKIP.LT :F=D-E     @ -B-√(B^2-4*A*C) when B>0 
 +   
 +  :E=A*#2             @ 2*A 
 +  :P=F/             @ (-B-SIGN(B)*√(B^2-4*A*C))/2/A is R1, the largest root in absolute value 
 +  :P=C/             @ R1, C/A
   :S1/=S2             @ C/(R1*A) is R2, the other root   :S1/=S2             @ C/(R1*A) is R2, the other root
 » »
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     :F*=A         @ F='(y2-y1)*(X-x1)'     :F*=A         @ F='(y2-y1)*(X-x1)'
     :B-=F         @ B='(Y-y1)*(x2-x1)-(y2-y1)*(X-x1)'     :B-=F         @ B='(Y-y1)*(x2-x1)-(y2-y1)*(X-x1)'
-    :PUSH.B.#1    @ Push result on the stack+    :P=         @ Push result on the stack
   »   »
 » »
 </code>  </code> 
  • manual/chapter5/asm.txt
  • Last modified: 2021/09/29 05:58
  • by jojo1973